In my spare time, I'm developing games and stuff for fun or learning purposes.
My preferred engines to do so are Allegro/C++ and Pico-8.
Some gamejam projects, experimental stuff, or other short projects, most of the time with source code included:
|Pico-8 Demo test : My first pico-8 test while playing with the main drawing functions. Rectangles, lines, cosine, random, text with sprites (no fonts).
Music inspired by Space Harrier.
|Global Game Jam 2016 : In this weird snake game, Player2 controls fruits... "Anaconda Awesomeness vs Fruity Freedom"
|SpaceBloop : Evolve-Space-Shooter - Destroy boss arms to make them stronger! Pico-8 examples of cartridge save/load data, and direct access to sprite/video memory. Play SpaceBloop in your browser or get the source code.
|Sausages everywhere (Prototype) : Barbecue time! Can you feed everyone before the sausage fest is over? Play Sausages everywhere in your browser and pick some sausages and maybe think about all that unnecessary meat frenzy!
|SpinSpin PewPew MewMew 8 : A jamgame I made with 3 other Pico-8 beginners at ADDON 2017: a shoot'em up where some bullets and enemies are hidden depending on their color. Watch gameplay video or download it for free.
|Forbidden Fortress II : An awful game I made for "Make Something Horrible" gamedev contest, where the goal is to make the worst possible game EVER... Bad design, sloppy graphics, poor controls: Try it! :) Watch gameplay video or read the complete list of intended bugs and defects.